AI Insights · Timothy · April 2022
Top 5 Squad RPGs on iOS in South America: Q1 2022 Performance
The top 5 squad RPGs on iOS in South America for Q1 2022 showed varying trends in downloads, revenue, and active users. Here's a detailed look at their performance.
In the first quarter of 2022, the top 5 squad RPGs on iOS in South America displayed diverse trends in downloads, revenue, and active users. Below is a detailed analysis of each app's performance, based on data provided by Sensor Tower.
Gacha Club Weekly downloads for Gacha Club started at around 5.8K in late December and saw a gradual decline to approximately 2.9K by the end of March. The app had a peak in weekly active users at 69.1K in the first week of January, which then decreased to about 58.1K by the end of the quarter.
Hero Wars: Alliance RPG Hero Wars: Alliance RPG exhibited fluctuating weekly revenue, peaking at approximately $16.7K in mid-January and stabilizing around $13.3K by the last week of March. Downloads saw a significant drop from 3.1K in early January to just over 1.1K by the end of the quarter. Active users peaked at 13.3K in the first week of January and ended the quarter at around 11.9K.
RAID: Shadow Legends RAID: Shadow Legends experienced a varied revenue trend, starting at about $7K in late December and fluctuating before ending at $3.3K at the end of March. Weekly downloads showed a significant decline from 5.6K in early January to just over 500 by the end of March. Active users peaked at 5.6K in the first week of January and hovered around 2.3K by the end of the quarter.
NARUTO X BORUTO NINJA VOLTAGE NARUTO X BORUTO NINJA VOLTAGE saw a decrease in weekly revenue from about $2.1K in late December to around $249 by the end of March. Downloads remained relatively stable, starting at 1.8K in late December and ending at approximately 1.2K in March. Active users peaked at 7K in late December and declined to about 5K by the end of March.
MARVEL Strike Force: Squad RPG MARVEL Strike Force: Squad RPG had an initial weekly revenue of about $10.4K in late December, which fluctuated throughout the quarter, ending at approximately $6.7K by the end of March. Downloads started at around 1.8K and saw a low of 234 in mid-March before rising to about 1.3K by the end of the quarter. Active users increased from 3.7K in late December to a peak of 4.9K in mid-January, before stabilizing at around 3.5K by the end of March.
For more insights on app performance, visit Sensor Tower.